emailkris.terhurne@yahoo.com
resumeresume.pdf

Kris Terhurne

TECHNICALARTIST

I've spent 14 years in games doing character tech — cloth, hair, rigging, and the tools that keep them running under a production deadline. Character physics on three Call of Duty titles. Cloth simulation on Mafia III and all its DLCs. The cloth and hair pipeline for WWE 2K19.

Technical Art Manager — 14 years in the AAA, AA, Mobile video game industry. Most recently Senior Manager of Character Technical Art at Obsidian Entertainment, leading a team of 11 through Avowed and The Outer Worlds 2. Previously Sledgehammer Games, Visual Concepts, Hangar 13, Kixeye, and Goko. BFA in Animation & Visual Effects, Academy of Art University.

SHIPPED GAMES

Thirteen shipped titles, 2012 through 2025.

TOOLS

One tool, usable today — a Maya utility that downloads as a .py.

CLOTH SIMULATION

Click any thumbnail to watch the sim in action.

This cloth asset shows how the cloth reacts to the player collision capsule and shot collisions: Environment Cloth Clothesline

I also worked on the cloth physics for the cinematics in Mafia III and all DLCs:

Thanks to IGN: Mafia III Cinematic

Thanks to MKIceAndFire: Mafia III Sign of the Times DLC

Thanks to Gamer's Little Playground: Mafia III Faster Baby DLC, Mafia III Stones Unturned

RIGGING

Dynamic nHair-driven joint chains for cape, loin cloth, and hair — simulated motion baked to FK controls for animators to polish, plus creature and character rig demos.

NHAIR DYNAMIC JOINT CHAIN

Building an nHair dynamic joint chain that can be manipulated in real time using a simple expression.

MODELS

Maya, ZBrush, Photoshop. Click a thumbnail to view full size.

Lighting and composition test
Render TestLighting & Composition
Render test
Render TestCreature — WIP
Creature - Turnaround
Creature StudyCreature — Turnaround
Scene blocking
LayoutScene Blocking
Orc Warrior - Armor Turnaround
Character StudyOrc Warrior — Armor Turnaround
Orc Warrior - Body Sculpt
Character StudyOrc Warrior — Body Sculpt
H&K MP-7 ZBrush render
Hard SurfaceH&K MP-7 — ZBrush WIP
Superman suit concept
Character StudySuperman Suit Concept
Superman Suit - Close-Up
Character StudySuperman Suit — Close-Up
Superman - Final Model
Character StudySuperman — Final Model
Woody ZBrush study
Character StudyWoody — ZBrush
Cyclops concept render
Creature StudyCyclops — Concept Render
Cyclops - Concept by BoBo
Concept ArtCyclops — Concept by BoBo
F22 digital maquette
Hard SurfaceF22 Digital Maquette
F22 Maquette - View 2
Hard SurfaceF22 Maquette — View 2
F22 Maquette - View 3
Hard SurfaceF22 Maquette — View 3
F22 Maquette - View 4
Hard SurfaceF22 Maquette — View 4
F22 Maquette - View 5
Hard SurfaceF22 Maquette — View 5
Facial blend shape sheet
Facial RigBlend Shape Sheet
Blend Shapes - Topology
Facial RigBlend Shapes — Topology
Tainted Zombie - Front
Creature StudyTainted Zombie — Front
Tainted Zombie - Posed
Creature StudyTainted Zombie — Posed
Tainted Zombie - Close-Up
Creature StudyTainted Zombie — Close-Up
Tainted Zombie - Color Map
Texture MapsTainted Zombie — Color Map
Butcher Creature - Sculpt
ZBrush SculptButcher Creature — Sculpt
Butcher Creature - Sculpt Back
ZBrush SculptButcher Creature — Sculpt Back
Butcher Creature - Head Detail
ZBrush SculptButcher Creature — Head Detail
Butcher Creature - Textured
Creature StudyButcher Creature — Textured
Butcher Creature - Hooded
Creature StudyButcher Creature — Hooded
Stirge textured
Creature StudyStirge — Textured
Stirge - AO Render
Creature StudyStirge — AO Render
Stirge - Wireframe
Creature StudyStirge — Wireframe
Stirge - Texture Sheet
Texture MapsStirge — Texture Sheet
Stirge - Monster Manual
Concept ArtStirge — Monster Manual
Dretch textured
Creature StudyDretch — Textured
Dretch - AO Render
Creature StudyDretch — AO Render
Dretch - Wireframe
Creature StudyDretch — Wireframe
Dretch - Monster Manual
Concept ArtDretch — Monster Manual
Demon race armor textured
Creature StudyDemon Race Armor
Demon Armor - AO Render
Creature StudyDemon Armor — AO Render
Demon Armor - Wireframe
Creature StudyDemon Armor — Wireframe
Demon - Texture Sheet
Texture MapsDemon — Texture Sheet